![]() These triggers go on the stack and resolve after the board wipe resolves, so its impossible for the board wipe that 'created' the tokens to also kill them. If given enough time, Jund decks can grind out nearly any other strategy thanks to the immense value that each of the archetype's cards often offer. The artifact’s ability triggers twice, even though the artifact goes to its owner’s graveyard at the same time as the creatures. No Forest or Mountain No problem With the flick of a wrist and the brandishing of a blade, SekKuar. ![]() The deck does run an infinite combos listed below due to how necessary it is to end 3+ hour games in my playgroup. Commander / EDH Aristocrats BRG (Jund) Combo Sacrifice Tokens. A casual deck that focuses on slow attrition games while generating value as things die. By tapping for one mana and sacrificing a token, you can tutor for any of your shocklands within the deck. A Sek'Kuar Aristocrats Deck that I'm putting together in the paper world. Jund is known for presenting a fair game plan and having the tools to beat any deck thanks to its access to the game's most powerful creatures, removal, and discard effects. The right lands make the deck, and this unique enchantment helps solve any pesky mana problem. I think I will hold off on the Obliterate s for now as I can always step it up to that level later. Furthermore, 32 lands is definitely not enough, I wouldnt go lower than 36 and thats with a pretty healthy ramp package. Many players wish to relive Jund's heyday, resulting in the construction of Jund Commander decks far and wide. I like the Natural Affinity currently as it combos with a wrath to hit lands and spawn me creatures but it has other uses beyond blowing out lands. A few notes on your deck list, I think running Ball Lightning & friends is hilarious with this Commander, but overall 29 creatures (30 w/ SekKuar) is really on the low side. Updated on by Chris Stomberg: Jund is arguably the most beloved color trio in all of Magic due to its long-time run as one of the top Modern decks prior to the printings of Modern Horizons. So today, we're going to examine the Jund options available to you in the Commander format and see which are the most potent. Of the three-color combinations, Jund - the identity of black, green, and red - is often known for its combination of aggression, land synergies, and removal. RELATED: Magic: The Gathering – The Best Mono-Blue Commandersįor many, this is an incentive to select a commander that is of several colors, as it opens up access to a larger card pool. Seky Seky Five Dolla: A Sek’Kuar (Jund) Combo Lands Primer Last Updated for War of the Spark (WAR) additions, plus some general swaps in the draw package Shoutout to Sek'Kuar, The Meat Master and creator V e s u v a n D o p p e l b a n g e r who I have borrowed ideas from since the inception of this deck back in 2016 My deck has.
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